Large City: Dáf-vi Xluwuf

Dáf-vi Xluwuf

Dáf-vi Xluwuf
Example Gnoll architecture.
StateOlatkana
ProvenceFtuzmïtárg Principality
RegionJihubadeba Shrublands
Founded969
Community LeaderLord Alphaen
Area67 km2 (26 mi2)
Average Yearly Temp-2°C (29°F)
Average Elevation2286 m (7500 ft)
Average Yearly Precipitation196 cm/y (77 in/y)
Population16013
Population Density239 people per km2 (615 people per mi2)
Town AuraInvocation
Naming
Native nameDáf-vi Xluwuf
Pronunciation/də˞f/ /vi/
Direct Translation[scarce] [point; position (location)]
Translation[Not Yet Translated]

Dáf-vi Xluwuf (/də˞f/ /vi/ [scarce] [point; position (location)]) is a temperate Large City located in the Ftuzmïtárg Principality of the Olatkana.

The name Dáf-vi Xluwuf is derived from the Goblin language, as Dáf-vi Xluwuf was founded by Hithwen, who was culturaly Gnoll.

Climate

Dáf-vi Xluwuf has a yearly average temperature of -2°C (29°F), with its average temperature during the summer being an icy 21°C (69°F) and its average temperature during the winter being a cool -26°C (-14°F). Dáf-vi Xluwuf receives an average of 196 cm/y (77 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Dáf-vi Xluwuf covers an area of nearly 67 km2 (26 mi2), and an average elevation of 2286 m (7500 ft) above sea level.

Overview

Dáf-vi Xluwuf was founded durring the late 11th century, by Hithwen. The establishment of Dáf-vi Xluwuf suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Dáf-vi Xluwuf was built using the conventions of Gnoll durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Dáf-vi Xluwuf is no diffrent. The city's buildings feature stone brick construction with most buildings posessing towers, turrets, dormers, and wide wrap-around porches. An extreem emphasis on decorative features and emblishments can be seen even on the poorest of homes and makes even the most humble of structures seem a bit regal.

Dáf-vi Xluwuf is is constructed arround a semi-circular crampt flagstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Dáf-vi Xluwuf's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. Astonishigly, the boondoggle-of-a-fortified wall are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Right off the bat Dáf-vi Xluwuf hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. It’s easy to see where their wealth comes from the more you look arround. Every aspect of the city has been developed with care and great thought. The people themselves act deliberately and with care in even the simplest of daily actions.

Civic Infrastructure

Dáf-vi Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Dáf-vi Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Dáf-vi Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Dáf-vi Xluwuf's parks.

Dáf-vi Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Dáf-vi Xluwuf.

Dáf-vi Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Dáf-vi Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Dáf-vi Xluwuf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Dáf-vi Xluwuf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Dáf-vi Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Dáf-vi Xluwuf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Dáf-vi Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Dáf-vi Xluwuf's public wards, blessings, and other arcane systems.

Dáf-vi Xluwuf has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Dáf-vi Xluwuf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Dáf-vi Xluwuf's grid is powered by a direct leyline tap.

Dáf-vi Xluwuf's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Dáf-vi Xluwuf has a first rate hospital which caters to anyone in need of long term medical care.

Dáf-vi Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Dáf-vi Xluwuf's natural decorations nor waterways.

Dáf-vi Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Dáf-vi Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Dáf-vi Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Dáf-vi Xluwuf's town hall was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

In Dáf-vi Xluwuf all of the cats speak in a dead language.

The Bahgra near Dáf-vi Xluwuf are known to be more aggressive than normal.

Dáf-vi Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves orgies to channel Truename Magic energies of tier 3 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 29
  • Farmers: 48
  • Farm Laborer: 100
  • Hunters: 61
  • Milk Maids: 39
  • Ranchers: 21
  • Ranch Hands: 42
  • Shepherds: 40
    • Farmland: 64372 m2
    • Cattle and Similar Creatures: 4003
    • Poultry: 48039
    • Swine: 3202
    • Sheep: 160
    • Goats: 32
    • Horses, Mounts, and Beasts of Burden: 1601

Craftsmen

  • Arms and Toolmakers: 34
  • Blacksmiths: 34
  • Bookbinders: 19
  • Buckle-makers: 20
  • Cabinetmakers: 34
  • Candlemakers: 61
  • Carpenters: 52
  • Clothmakers: 44
  • Coach and Harness Makers: 16
  • Coopers: 44
  • Copper, Brass, Tin, Zinc, and Lead Workers: 22
  • Copyists: 15
  • Cutlers: 13
  • Fabricworkers: 40
  • Farrier: 97
  • Furriers: 10
  • Glassworkers: 57
  • Gunsmiths: 35
  • Harness-Makers: 15
  • Hatters: 32
  • Hosiery Workers: 11
  • Jewelers: 17
  • Leatherwrights: 40
  • Locksmiths: 15
  • Matchstick makers: 25
  • Musical Instrument Makers: 23
  • Painters, Structures and Fixtures: 20
  • Paper Workers: 23
  • Plasterers: 21
  • Pursemakers: 26
  • Roofers: 17
  • Ropemakers: 16
  • Rugmakers: 14
  • Saddlers: 30
  • Scabbardmakers: 33
  • Scalemakers: 17
  • Scientific, Surgical, and Optical Instrument Makers: 10
  • Sculptors, Structures and Fixtures: 15
  • Shoemakers: 16
  • Soap and Tallow Workers: 52
  • Tailors: 91
  • Tanners: 21
  • Upholsterers: 22
  • Watchmakers: 21
  • Weavers: 44
  • Whitesmiths: 13

Merchants

  • Adventuring Goods Retellers: 10
  • Arcana Sellers: 11
  • Beer-Sellers: 22
  • Booksellers: 23
  • Butchers: 43
  • Chandlers: 40
  • Chicken Butchers: 43
  • Entrepreneurs: 16
  • Fine Clothiers: 40
  • Fishmongers: 44
  • Florists: 9
  • Potion Sellers: 29
  • Resellers: 61
  • Spice Merchants: 21
  • Wine-sellers: 32
  • Wheelwright: 25
  • Woodsellers: 16

Service workers

  • Bakers: 94
  • Barbers: 65
  • Coachmen: 23
  • Cooks: 80
  • Doctors: 38
  • Gamekeepers: 25
  • Grooms: 14
  • Hairdressers: 55
  • Healers: 46
  • Housekeepers: 41
  • Housemaids: 84
  • House Stewards: 53
  • Inns: 15
  • Laundry maids: 29
  • Maidservants: 51
  • Nursery Maids: 30
  • Pastrycooks: 51
  • Restaurateur: 66
  • Tavern Keepers: 69

Specialized Laborer

  • Ashworkers: 22
  • Bleachers: 14
  • Chemical Workers: 9
  • Coal Heavers: 31
  • In-Town Couriers: 37
  • Long Haul Couriers: 34
  • Dockyard Workers: 30
  • Gas Workers: 7
  • Hay Merchants: 13
  • Leech Collectors: 36
  • Millers: 36
  • Miners: 38
  • Oilmen and Polishers: 24
  • Postmen: 33
  • Pure Finder: 20
  • Skinners: 48
  • Sugar Refiners: 9
  • Tosher: 23
  • Warehousemen: 59
  • Watercarriers: 34
  • Watermen, Bargemen, etc.: 47

Skilled Laborers

  • Accountants: 19
  • Alchemist: 24
  • Clerk: 30
  • Dentists: 15
  • Educators: 47
  • Engineers: 23
  • Gardeners: 16
  • Mages: 12
  • Plumbers: 16
  • Pharmacist: 18
  • Professors: 7
  • Scientists: 11
  • Wizards: 7

Civil Servants

  • Adventurers: 15
  • Bankers: 23
  • Civil Clerks: 39
  • Civic Iudex: 17
  • Consultants: 10
  • Exorcist: 36
  • Fixers: 18
  • Kami Clerk: 31
  • Landlords: 32
  • Lawyers: 20
  • Legend Keepers: 25
  • Militia Officers: 123
  • Monks, Monastic: 50
  • Monks, Civic: 50
  • Historian, Oral: 39
  • Historian, Textual: 19
  • Policemen, Sheriffs, etc.: 34
  • Priests: 55
  • Rangers: 21
  • Rat Catchers: 23
  • Scholars: 25
  • Spiritualist: 28
  • Slayers: 8
  • Storytellers: 62
  • Military Officers: 50

Cottage Industries

  • Brewers: 42
  • Comfort Services: 66
  • Enchanters: 17
  • Herbalists: 17
  • Jaminators: 51
  • Needleworkers: 50
  • Potters: 26
  • Preserve Makers: 47
  • Quilters: 23
  • Seamsters: 84
  • Spinners: 45
  • Tinker: 18
  • Weaver: 43

Artists

  • Actors: 16
  • Architects: 6
  • Bards: 26
  • Costumers: 9
  • Dancers: 18
  • Drafters: 10
  • Engravers: 13
  • Fine Furniture Carpenters: 7
  • Glaziers: 17
  • Inlayers: 15
  • Musicians: 50
  • Painters, Art: 8
  • Playwrights: 17
  • Sculptors, Art: 14
  • Wood Carvers: 51
  • Writers: 57

Produce Industries

  • Butter Churners: 57
  • Canners: 50
  • Cheesmakers: 47
  • Ice Merchants: 7
  • Millers: 31
  • Picklers: 27
  • Smokers: 19
  • Stockmakers: 18
  • Tobacconists: 24
  • Tallowmakers: 38

5995 of Dáf-vi Xluwuf's population work within a Foundational Occupation.

9698 of Dáf-vi Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 320 (2%) are noncontributers.

Points of Interest

Dáf-vi Xluwuf is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of slew a monster which had been terrorizing the streets of Dáf-vi Xluwuf. Dáf-vi Xluwuf created a local delicacy in 's honor which is served at festivals.

History